Open projects

Currently, there are open projects for the creating of sub-components for larger projects. For the following jobs freelancers are sought. The tasks are available on contract basis.

If you are interested in any of the listed jobs please feel free to contact us. Of course you may also ask for further information.

Vegetation for terrain visualization

Creation of low poly 3D objects such as trees, shrubs and grasses with texture for the visualization of landscape in 3DS format.

Textures for terrain visualization

Creation of 2D textures with different soil textures (grass, stone etc) and textures with complex structures (roads, rivers, paths).

Graphics for urban and building visualization

For cities within the terrain visualization basic elements for a kind of modular system are required. Thesefore generic graphics elements (3D objects with textures) are required as components. The components should be sufficient to allow the representation of buildings of different simple structures.

2D soccer player graphics

For a 2D soccer simulation soccer player graphics are required. The player should be animated. Therefore, all animations have to be created with several frames. The graphics are based on certain color requirements so that the in-game re-colorization can be automated.

3D soccer stadium tilesets for soccer game

3D objects shall be created which can be composed to several forms of stadiums. Soccer stadiums have different structures, such as square or round shape, and different roofs. Moreover, larger and smaller stadiums (such as from amateur teams) shall be supported. Therefore corresponding 3D objects with textures are needed.

BVH motion captured animations for soccer simulation

For sublicensing motion captured animations of soccer players in BVH format are sought.

2D RPG tilesets and background graphics for landscape

For a move-based role playing, world-exploring game 2D graphics for figures and background fields (eg forests, meadows, paths, walls, caves, huts) are required. The characters are rigid game pieces and therefore unanimated. The background fields will have simple animations (eg waves in water).