Animator animation tool

The animator is a proprietary animation tool for creating complex motion sequences. Motion captured animations with arbitrary skeletal structures can be imported and mapped to any skeletal 3D character, object or animal. The animation sequences are optimized so that they are visualized in a real time environment using graphics hardware acceleration.

The algorithm is not linked to certain skeletal structures. For example, it is possible to map animation sequences of human people on animal or fantasy characters.

It is also possible to blend smoothly between several animations.

The output format is designed for integration into the company's own graphics engine Adragine. Nevertheless the sequences can also be exported to standard formats of other graphics engines.